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Fixed background to nodebb forum

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    @Panda You should be able to expose the CSS for these using F12 to get into console [image: 1686833368846-3591518c-e3a3-4ada-a43c-6b32a5e0359c-image.png] [image: 1686833399483-a2b8ed46-4157-4ff2-85f0-576543380107-image.png] That should then expose the element once selected [image: 1686833431032-89d9c545-a47a-40d1-98f4-80cf3b958e8f-image.png] Here’s the below CSS you need based on the screenshot provided. .composer .formatting-bar .formatting-group li[data-format="picture-o"], .composer .formatting-bar .formatting-group li[data-format="spoiler"] { display: none; }
  • NodeBB v3 Quick reply

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    here is the link: https://app.transifex.com/nodebb/nodebb/translate/#tr
  • NodeBB: Upgrading to NodeBB v3.x

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    @mventures You’d need to connect to the server and execute it directly - not on your local terminal. Review the guide below, which will show you how to gain access via SSH to your server https://docs.ovh.com/gb/en/dedicated/ssh-introduction/ Once you have access, you’ll need to navigate to the actual folder where NodeBB is installed You’ll then need to change to the directory as shown below /home/unbuntu/nodebb [image: 1680448167972-fdffe673-bf63-4b6d-a728-5506fddc1aff-image.png] In most cases, initial access takes you to the root of the file system. You can always issue pwd in a Linux terminal which will show you the Present Working Directory. From there, you can issue the command cd /home/ubuntu/nodebb Once in the NodeBB directory, you’d use the below commands ./nodebb stop git fetch && git checkout develop && git reset --hard origin/develop ./nodebb upgrade ./nodebb start Line 1 stops the NodeBB instance Line 2 gets the latest files from GIT (repository) and then checks out the development branch. It then resets the version you are using to the development branch ready for v3 Line 3 Runs the upgrade once the new branch is set, and code pulled Line 4 Restarts the NodeBB instance after the upgrade has completed Note that when you restart NodeBB and log back in, things will look very different to what you had in v2.
  • NodeBB: Creating pages

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    OK, I think I have figured out how to place a link in the footer which will click to a new page.
  • NodeBB: Privileges for the Announcement channel

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    Up to you really
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    'use strict'; const winston = require('winston'); const user = require('../user'); const notifications = require('../notifications'); const sockets = require('../socket.io'); const plugins = require('../plugins'); const meta = require('../meta'); module.exports = function (Messaging) { Messaging.notifyQueue = {}; // Only used to notify a user of a new chat message, see Messaging.notifyUser Messaging.notifyUsersInRoom = async (fromUid, roomId, messageObj) => { let uids = await Messaging.getUidsInRoom(roomId, 0, -1); uids = await user.blocks.filterUids(fromUid, uids); let data = { roomId: roomId, fromUid: fromUid, message: messageObj, uids: uids, }; data = await plugins.hooks.fire('filter:messaging.notify', data); if (!data || !data.uids || !data.uids.length) { return; } uids = data.uids; uids.forEach((uid) => { data.self = parseInt(uid, 10) === parseInt(fromUid, 10) ? 1 : 0; Messaging.pushUnreadCount(uid); sockets.in(`uid_${uid}`).emit('event:chats.receive', data); }); if (messageObj.system) { return; } // Delayed notifications let queueObj = Messaging.notifyQueue[`${fromUid}:${roomId}`]; if (queueObj) { queueObj.message.content += `\n${messageObj.content}`; clearTimeout(queueObj.timeout); } else { queueObj = { message: messageObj, }; Messaging.notifyQueue[`${fromUid}:${roomId}`] = queueObj; } queueObj.timeout = setTimeout(async () => { try { await sendNotifications(fromUid, uids, roomId, queueObj.message); } catch (err) { winston.error(`[messaging/notifications] Unabled to send notification\n${err.stack}`); } }, meta.config.notificationSendDelay * 1000); }; async function sendNotifications(fromuid, uids, roomId, messageObj) { const isOnline = await user.isOnline(uids); uids = uids.filter((uid, index) => !isOnline[index] && parseInt(fromuid, 10) !== parseInt(uid, 10)); if (!uids.length) { return; } if (roomId != 11) { // 5 Is the ID of the ID of the global chat room. Messaging.getUidsInRoom(roomId, 0, -1); // Proceed as normal. } else { user.getUidsFromSet('users:online', 0, -1); // Only notify online users. } const { displayname } = messageObj.fromUser; const isGroupChat = await Messaging.isGroupChat(roomId); const notification = await notifications.create({ type: isGroupChat ? 'new-group-chat' : 'new-chat', subject: `email:notif.chat.subject, ${displayname}`, bodyShort: `notifications:new_message_from, ${displayname}`, bodyLong: messageObj.content, nid: `chat_${fromuid}_${roomId}`, from: fromuid, path: `/chats/${messageObj.roomId}`, }); delete Messaging.notifyQueue[`${fromuid}:${roomId}`]; notifications.push(notification, uids); } };
  • Blinking text Effect

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    @phenomlab I love it too @phenomlab said in Blinking text Effect: Has that “broken neon light” look that you see in films. It’s exactly that, kind of old neon signs of bar or pubs a bit cyberpunk too
  • is "night mode" shifting the forum several pixels up?

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    8
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    8 Posts
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    @crazycells hmm. Good point. I actually use my own version of the dark mode plugin, so not entirely sure. However, I think the CSS is probably the same. I’m not at my PC currently but can check and advise later.