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nodebb chat roll dice game

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  • wrote on last edited by
    #7

    No problem @phenomlab

    I have open an issue on the first plugin official github and that works now on chat/global chat and topic !

    He use action:messaging.save if i’m not mistaken 🙂

    But if you want to check in on JS, why not ? 🙂
    It’s maybe better than a plugin 😉

  • No problem @phenomlab

    I have open an issue on the first plugin official github and that works now on chat/global chat and topic !

    He use action:messaging.save if i’m not mistaken 🙂

    But if you want to check in on JS, why not ? 🙂
    It’s maybe better than a plugin 😉

    wrote on last edited by
    #8

    @DownPW sounds like the plugin author is responsive and open to requests etc. I think taking this route is going to be quicker, but happy to review of you think otherwise.

  • wrote on last edited by
    #9

    Nope no problem mark @phenomlab 🙂

    I have another request that should take less time for you.

    I open it in another thread.

  • DownPW DownPW has marked this topic as solved on
  • @DownPW sounds like the plugin author is responsive and open to requests etc. I think taking this route is going to be quicker, but happy to review of you think otherwise.

    wrote on last edited by
    #10

    @phenomlab said in nodebb chat roll dice game:

    @DownPW sounds like the plugin author is responsive and open to requests etc. I think taking this route is going to be quicker, but happy to review of you think otherwise.

  • wrote on last edited by
    #11

    hi @phenomlab

    Have you got an idea for improve that bug ? :

    9822ed8e-14ed-48b3-b7f8-ea113d94b573-image.png

    Hello @oplik0

    It’s appear when the result of a roll appear on 2 lines in the timeline (Example: lot of dice roll)

    Example here with no bugs on 1 line :
    869657eb-40d5-4d8b-8dc4-28d5f12fe40b-image.png

    thanks for your futur replies 😉

  • hi @phenomlab

    Have you got an idea for improve that bug ? :

    9822ed8e-14ed-48b3-b7f8-ea113d94b573-image.png

    Hello @oplik0

    It’s appear when the result of a roll appear on 2 lines in the timeline (Example: lot of dice roll)

    Example here with no bugs on 1 line :
    869657eb-40d5-4d8b-8dc4-28d5f12fe40b-image.png

    thanks for your futur replies 😉

    wrote on last edited by
    #12

    @DownPW is there a url where I can see this ?

  • wrote on last edited by
    #13

    @phenomlab

    You can test on my VM test as usual
    MP

  • wrote on last edited by
    #14

    @phenomlab

    I have test some CSS code but it’s difficult for me.

    I just manage to remove the span time but it also removes it for other system events appearing on the timeline.

    span.timeago.timeline-text {
        display: none;
    }
    

    c4a0ce7b-0aeb-4f22-9c20-f7a533e71b21-image.png

    I can’t figure out why the username and timestamp display correctly on one line and not on 2. It’s almost the same thing finally 😲

  • @phenomlab

    I have test some CSS code but it’s difficult for me.

    I just manage to remove the span time but it also removes it for other system events appearing on the timeline.

    span.timeago.timeline-text {
        display: none;
    }
    

    c4a0ce7b-0aeb-4f22-9c20-f7a533e71b21-image.png

    I can’t figure out why the username and timestamp display correctly on one line and not on 2. It’s almost the same thing finally 😲

    wrote on last edited by
    #15

    @DownPW This isn’t going to be a simple fix you can resolve with CSS. The issue here is how the plugin injects new code into an existing HTML structure, but doesn’t provide any means of identifying elements by ID rather than using a shared class name. Based on this, “best effort” is all that can be offered without directly changing any code.

    For example

    .dice-event-text {
        display: inline-block;
        align-items: center;
        flex-wrap: wrap;
        max-width: 800px;
        width: 800px;
    }
    

    This yields

    248f43d6-23c7-4e78-a9cd-329665161393-image.png

    Not perfect of course, but certainly better than what you have.

  • wrote on last edited by DownPW
    #16

    indeed it is better but it also modifies the result on 1 line…

    As you say, we can’t do much until the plugin is modified 😞

  • indeed it is better but it also modifies the result on 1 line…

    As you say, we can’t do much until the plugin is modified 😞

    wrote on last edited by
    #17

    @DownPW Yes, it’s not very elegant sadly, and there is an impact to other elements. You could write a jQuery function that only modifies the CSS when there are more than x of the same element in that div… 🙂

  • wrote on last edited by DownPW
    #18

    Why not @phenomlab but like you know, i’m not a good JS develloper 😉 lol
    I have not the skills for that 😞

  • wrote on last edited by DownPW
    #19

    @phenomlab do you think it is difficult to do?

    EDIT: https://community.nodebb.org/post/88897

  • @phenomlab do you think it is difficult to do?

    EDIT: https://community.nodebb.org/post/88897

    wrote on last edited by
    #20

    @DownPW said in nodebb chat roll dice game:

    do you think it is difficult to do?

    No, but judging by this

    https://github.com/NodeBB/NodeBB/pull/10837/commits/e7404fd7c3d401e6adb6246c23e5567cda136dec

    It might be best to wait - or if you can’t, you could easily patch that file, or overwrite it (public/src/modules/helpers.common.js)

  • wrote on last edited by DownPW
    #21

    @phenomlab said in nodebb chat roll dice game:

    It might be best to wait - or if you can’t, you could easily patch that file, or overwrite it

    ok but I don’t understand what the correction do for my problem ?

    The interpretation of HTML is better ?

  • @phenomlab said in nodebb chat roll dice game:

    It might be best to wait - or if you can’t, you could easily patch that file, or overwrite it

    ok but I don’t understand what the correction do for my problem ?

    The interpretation of HTML is better ?

    wrote on last edited by
    #22

    @DownPW yes, exactly. It’ll enable better element styling meaning a greater flexibility in terms of being able to target specific components

  • wrote on last edited by DownPW
    #23

    I will test to see if it’s better out of curiosity but I don’t think that will be enough…

  • wrote on last edited by DownPW
    #24

    That is what I thought. patching the file is not enough. Same result

  • That is what I thought. patching the file is not enough. Same result

    wrote on last edited by
    #25

    @DownPW did you rebuild and restart after patching?

  • That is what I thought. patching the file is not enough. Same result

    wrote on last edited by
    #26

    @DownPW from what I’ve read, the patch appears in core v2.5.0 and even then, this plugin would still need to be modified so that targeting classes is then available.


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